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Cards[]

  • Brouver Hoog: Event, Dwarf, Loyal, Leader, Legendary. Choose a Silver Card from your deck and play it.
  • Eithné: Event, Dryad, Loyal, Leader, Legendary. Choose any unit on your side of the battlefield. Return it to your hand and immediately play it again.
  • Francesca: Event, Elf, Loyal, Leader, Legendary. Redraw up to 3 cards.
  • Aglaïs: 7 Strength, Agile, Dryad, Loyal, Gold, Legendary. Choose a non-Gold Special card from either Graveyard and play it.
  • Isengrim: 6 Strength, Agile, Elf, Loyal, Gold, Legendary. Remove all Special cards in your Graveyard and create and play a Commando Neophyte unit for each.
  • Iorveth: 6 Strength, Agile, Elf, Loyal, Gold, Legendary. Remove 6 strength from an opposing unit.
  • Milva: 8 Strength, Siege, Loyal, Gold, Epic. Return the strongest non-Gold unit on each side of the battlefield to its owner's hand. Ties are resolved randomly.
  • Saskia: 5 Strength, Melee, Dragon, Loyal, Gold, Legendary. Remove 1 strength from all non-Gold units on your opponents side of the battlefield. Add 1 strength to all non-Gold units on your side of the battlefield.
  • Zoltan Chivay: 5 Strength, Melee, Dwarf, Loyal, Gold, Epic. Gain Resilience when played and at the start of each round. A Resilient Unit stays on the battlefield for the next round.
  • Aelirenn: 3 Strength, Agile, Loyal, Elf, Silver, Epic. Destroy all Commando Neophyte on your side of the battlefield. Remove 1 strength from all non-Gold units on your opponent's side of battlefield for each.
  • Barclay Els: 5 Strength, Siege, Loyal, Dwarf, Silver, Epic. Add 1 Strength to all your non-Gold Dwarf units wherever they are.
  • Braenn: 5 Strength, Agile, Dryad, Loyal, Silver, Epic. Discard a random Bronze card, then draw a Silver card.
  • Ciaran: 4 Strength, Agile, Ambush, Loyal / Disloyal, Elf, Silver, Epic. Play face down. Reveal at the end of the round and return this card to your hand if you lost.
  • Ele'yas: 3 Strength, Agile, Elf, Loyal, Silver, Legendary. Whenever a Commando Neophyte appears on your side of the battlefield, add 2 strength to this unit.
  • Ida Emean: 5 Strength, Agile, Ambush, Elf, Mage, Loyal / Disloyal, Silver, Epic. Ambush: When the next non-Gold Special Card is played, cancel its effects.}}
  • Morenn: 4 Strength, Agile, Loyal, Dryad, Silver, Legendary. Choose 2 non-Gold Units on the opponent's side of the battlefield and remove 3 strength from each of them.
  • Nature's Gift: Special, Silver, Epic. Create and play a copy of the last Special Card played.
  • Sheldon Skaggs: 10 Strength, Melee, Dwarf, Loyal, Silver, Rare. No Ability.
  • Toruviel: 6 Strength, Agile, Ambush, Elf, Loyal / Disloyal, Silver, Epic. Ambush: When the player on the opposing side passes, add 2 strength to all other non-Gold units on the row.
  • Yaevinn: 11 Strength, Agile, Elf, Disloyal, Silver, Epic. Remove 2 strength from all other non-Gold units on the row. Draw a card.
  • Yarpen Zigrin: 7 Strength, Siege, Dwarf, Loyal, Silver, Epic. Gain Resilience when played and at the start of each round. A Resilient Unit stays on the battlefield for the next round.
  • Blue Mountain Commando: 4 Strength, Agile, Elf, Loyal, Bronze, Rare. Choose a Bronze card on your side of the battlefield. Return it to your hand and immediately play it again.
  • Commando Neophyte: 2 Strength, Agile, Token, Elf, Loyal, Bronze. No Ability. Spawned by Isengrim, Vrihedd Vanguard, Vrihedd Dragoon and Fireball Trap.
  • Dol Blathanna Archer: 2 Strength, Agile, Elf, Loyal, Bronze, Rare. Remove 5 strength from an opposing non-Gold units.
  • Dol Blathanna Trapper: 2 Strength, Agile, Ambush, Elf, Loyal / Disloyal, Bronze, Common Illustration. Ambush: When a revealed non-Gold unit appears on the row, remove 5 strength from all non-Gold units on the row. (except self)
  • Dwarven Mercenary: 2 Strength, Ranged, Dwarf, Loyal, Bronze, Common. Gain 2 strength for each Dwarf unit on your side.
  • Dwarven Skirmisher: 4 Strength, Siege, Dwarf, Loyal, Bronze, Common. Choose a non-Gold unit on your opponent's side of the battlefield and remove 3 strength from it. If it is not destroyed, add 2 strength to this Dwarven Skirmisher unit.
  • Elven Mercenary: 3 Strength, Agile, Elf, Loyal, Bronze, Common. Play a random Special Card from your deck.
  • Elven Wardancer: 2 Strength, Agile, Elf, Loyal, Bronze, Common. Gain 4 Strength whenever you play an Ambush.
  • Fireball Trap: 1 Strength, Agile, Ambush, Disloyal, Bronze, Rare. Play face down. Reveal when a non-Gold unit appears on the row and remove 5 strength from it. If that unit is destroyed, create and play 2 Commando Neopyte units on random rows on your side.
  • Hawker Healer: 1 Strength, Agile, Loyal, Bronze, Rare. Add 3 strength to all other non-Gold units on the row.
  • Hawker Support: 2 Strength, Agile, Loyal, Bronze, Rare. Whenever a Special Card is played, add 3 strength to this unit.
  • Mahakam Defender: 3 Strength, Melee, Dwarf, Loyal, Bronze, Rare. Keep this unit on the battlefield at the end of each round.
  • Mahakam Guard: 3 Strength, Melee, Dwarf, Loyal, Bronze, Rare. Add 5 strength to 1 non-Gold unit(s) on your side.
  • Vrihedd Brigade: 7 Strength, Agile, Elf, Loyal, Bronze, Common. No Ability.
  • Vrihedd Dragoon: 5 Strength, Agile, Elf, Loyal, Bronze, Rare. Spawn 1 Commando Neopyhte unit(s) whenever the strength of this Vrihedd Dragoon changes without it being destroyed.
  • Vrihedd Officer: 4 Strength, Agile, Elf, Loyal, Bronze, Common. Add 1 strength to the weakest non-Gold unit(s)on your side of the battlefield (except self), remove 1 strength from the weakest opposing non-Gold unit(s).
  • Vrihedd Sappers: 4 Strength, Agile, Elf, Loyal / Disloyal, Bronze, Common. When a Special Card is played, remove 2 strength from all non-Gold units on the row.
  • Vrihedd Vanguard: 4 Strength, Agile, Elf, Loyal, Bronze, Common. Spawn a Commando Neophyte on a random row.
  • Foltest: Event, Leader, Legendary. Spawn an exact copy of a friendly Bronze unit.
  • Henselt: Event, Leader, Legendary. Convert all units on one row to Gold.
  • Radovid: Event, Leader, Legendary. Remove 10 strength from any unit.
  • Bloody Baron: 6 Strength, Siege, Gold, Loyal, Legendary. Spawn a Botchling or a Lubberkin. Botchling: 4 Strength, Melee, Token, Silver, Loyal. Keep this unit on the battlefield at the end of each round. Lubberkin: 1 Strength, Melee, Token, Silver, Loyal. Resurrect a non-Gold unit.
  • Dandelion: 1 Strength, Melee, Silver, Loyal, Epic. Spawn a Commander's Horn card. Commander's Horn: Neutral, Special, Silver. Choose a row on your side of the battlefield and double the strength of all non-Gold units on it.
  • Dijkstra: 5 Strength, Siege, Gold, Loyal, Legendary. Convert all other Gold units to Silver (or Bronze, if it was their Original Color). Gain 1 strength for each unit converted.
  • John Natalis: 5 Strength, Melee, Gold, Loyal, Epic. Choose 3 non-Gold units on your side of the battlefield and add 3 strength to them.
  • Philippa Eilhart: 6 Strength, Agile, Gold, Loyal / Disloyal, Legendary. Set the strength of all other units on the row to 1.
  • Priscilla: 1 Strength, Siege, Loyal, Silver, Epic. Play 2 random non-Gold units from your deck.
  • Shani: 4 Strength, Ranged, Loyal, Gold, Epic. Resurrect a non-Gold unit and convert it to Gold.
  • Vernon Roche: 7 Strength, Melee, Blue Stripes, Loyal, Gold, Legendary. Remove 5 strength from any opposing unit.
  • Margarita Laux-Antille: 6 Strength, Ranged, Mage, Silver, Loyal, Epic. Whenever a new Gold card appears on your side, spawn 1 Ban Ard Adept. Ban Ard Adept: 2 Strength, Token, Siege, Loyal, Bronze, Illustration. No Ability.
  • Nenneke: 3 Strength, Siege, Silver, Loyal, Epic. Resurrect a non-Gold unit.
  • Odrin: 5 Strength, Agile, Silver, Loyal, Epic. Move to a random row at the start of your turn and add 1 strength to all non-Gold units on the row.
  • Pavetta: 4 Strength, Ranged, Mage, Silver, Loyal, Legendary. Destroy the weakest non-Gold unit(s) on the battlefield twice in a row.
  • Prince Stennis: 7 Strength, Melee, Silver, Disloyal, Rare. Draw 1 card face up and 1 card face down. Keep 1 return the other to your deck.
  • Reinforcement: Special, Silver, Rare. Choose a Bronze unit on your side of the battlefield and play all copies of it from your deck.
  • Sabrina Glevissig: 3 Strength, Ranged, Mage, Silver, Disloyal, Epic. When removed: remove 4 strength from all non-Gold units on its side.
  • Síle de Tansarville: 6 Strength, Ranged, Mage, Silver, Loyal, Epic. Remove 4 strength from an opposing non-Gold unit.
  • Thaler: 6 Strength, Siege, Silver, Loyal, Rare. Redraw 1 card(s).
  • Ves: 4 Strength, Melee, Blue Stripes, Silver, Loyal, Epic. Play a Blue Stripes Commando from your deck whenever a Gold card appears on your side.
  • Ballista: 5 Strength, Siege, Bronze, Loyal, Common. Remove 2 strength from an opposing non-Gold unit.
  • Blue Stripes Commando: 5 Strength, Melee, Blue Stripes, Bronze, Loyal, Common. Add 2 strength to all your other Blue Stripes Commandos, wherever they are.
  • Blue Stripes Scout: 4 Strength, Ranged, Blue Stripes, Bronze, Loyal, Rare. Add 2 strength to a non-Gold unit on your side of the battlefield.
  • Dun Banner Heavy Cavalry: 4 Strength, Siege, Bronze, 2-Turn Timer, Loyal, Rare. After 2 turns, convert to Gold and set base strength to current.
  • Field Medic: 3 Strength, Melee, Bronze, Loyal, Rare. Resurrect a random non-Gold unit.
  • Kaedweni Sergeant: 6 Strength, Melee, Bronze, Loyal, Common. Convert a Gold unit to Silver (or Bronze, if that was its original color).
  • Kaedweni Siege Support: 2 Strength, Agile, Bronze, Loyal, Rare. Add 3 strength to 2 friendly non-Gold unit(s).
  • Poor Infantry: 3 Strength, Melee, Bronze, Loyal, Common. Spawn 1 exact copy/copies of this unit.
  • Promote: Special, Bronze, Rare. Choose a non-Gold unit on your side of the battlefield. Convert all copies of it on your side of the battlefield to Gold.
  • Reaver Hunter: 4 Strength, Ranged, 2-Turn Timer, Bronze, Loyal, Rare. Add 1 strength to all your other copies of this unit, wherever they are. After 2 turns, play a copy of this unit from your deck.
  • Reaver Scout: 3 Strength, Ranged, Bronze, Loyal, Common. Choose a friendly Bronze unit and play a copy of it from your deck.
  • Redanian Elite: 4 Strength, Siege, Bronze, Loyal, Common. Whenever 3 or more copies of this unit are present on a row, add 2 strength to them and convert them to Gold.
  • Reinforced Ballista: 4 Strength, Siege, Loyal, Bronze, Common. Whenever a new Gold card appears on your side, remove 1 strength from a random opposing non-Gold unit.
  • Reinforced Siege Tower: 3 Strength, Siege, Loyal, Bronze, Rare. Add 2 strength to this unit whenever a Gold card appears on your side.
  • Reinforced Trebuchet: 4 Strength, Siege, 2-Turn Timer, Loyal, Bronze, Rare. Add 1 strength to all your other copies of this unit, wherever they are. Every 2 turns, remove 2 strength from a random unit on your opponent's side of the battlefield.
  • Trebuchet: 3 Strength, Siege, Loyal, Bronze, Common. Remove 2 strength from 2 opposing non-Gold units.
  • Dagon: Event, Leader, Vodyanoi, Legendary. Spawn Biting Frost, Impenetrable Fog or Torrential Rain.
  • Eredin: Event, Leader, Wild Hunt, Legendary. Play Eredin. Eredin: 10 Strength, Melee, Loyal, Gold.
  • Ge'els: Event, Leader, Wild Hunt, Legendary. Set the strength of all non-Gold units on one of your rows to 6.
  • Avallac'h: 6 Strength, Siege, Disloyal, Gold, Legendary. Draw 2 cards, your opponent draws 1 card.
  • Caretaker: 6 Strength, Siege, Loyal, Gold, Legendary. Resurrect a non-Gold unit from the opposing graveyard.
  • Caranthir: 8 Strength, Melee, Wild Hunt, Loyal, Gold, Epic. Create a Frost effect on the Melee row and create and play 2 Wild Hunt Hound units. Wild Hunt Hound: 2 Strength, Melee, Wild Hunt, Token, Loyal, Bronze. Immune to Frost.
  • Draug: 8 Strength, Melee, Loyal, Gold, Legendary. Destroy all units with 3 strength or lower on both side of the battlefield.
  • Gaunter O'Dimm: 5 Strength, Siege, Loyal, Silver, Epic. Spawn 3 Shadows. Shadow: 1 Strength, Melee, Token, Loyal, Bronze. Remove 1 strength from a random opposing non-Gold unit.
  • Imlerith: 8 Strength, Melee, Wild Hunt, Loyal, Gold, Legendary. Remove 3 strength from any opposing unit and 1 strength from all other units on its row.
  • Woodland Spirit: 7 Strength, Ranged, Loyal, Gold, Epic. Create a Fog effect on the Ranged row and create and play 3 Rabid Wolf units. Rabid Wolf: 1 Strength, Melee, Token, Loyal, Bronze.
  • Crone: Brewess: 7 Strength, Siege, Loyal, Silver, Epic. Play all Crone units from your deck.
  • Crone: Weavess: 7 Strength, Siege, Loyal, Silver, Epic. Play all Crone units from your deck.
  • Crone: Whispess: 7 Strength, Siege, Loyal, Silver, Epic. Play all Crone units from your deck.
  • Fiend: 8 Strength, Melee, Loyal, Bronze, Common. No Ability.
  • Fire Elemental: 5 Strength, Ranged, Loyal, Silver, Epic. Spawn a Lesser Fire Elemental on this unit's row at the start of your turn. Lesser Fire Elemental: 1 Strength, Ranged, Token, No Ability.
  • Frightener: 2 Strength, Melee, Loyal, Silver, Epic. Remove all non-Gold Special Cards in your graveyard from the game and gain 3 strength for each.
  • Giant Toad: 5 Strength, Siege, Loyal, Silver, Epic. Discard a non-Gold unit and absorb its strength, then draw a card.
  • Grave Hag: 1 Strength, Ranged, 2-Turn Timer, Loyal, Silver, Legendary. Remove all non-Gold units in your graveyard from the game and add 1 strength to this unit for each.
  • Manticore: 10 Strength, Siege, Loyal, Silver, Rare. No Ability.
  • Monster Nest: Event, Special, Bronze, Rare. Create and play a copy of all Breedable units on your side of the battlefield.
  • Nithral: 7 Strength, Melee, Wild Hunt, Silver, Legendary. Whenever a Wild Hunt unit appears on your side of the battlefield, remove 1 strength from a random unit on your opponent's side of the battlefield. Immune to Frost effects.
  • Water Hag: 4 Strength, Siege, Loyal, Silver, Rare. Immune to Rain. Spawn Rain.
  • Ancient Foglet: 6 Strength, Ranged, Loyal, Bronze, Rare. Fog effects do not harm this unit, but instead add 1 to its strength at the start of your turn while present.
  • Arachas: 2 Strength, Ranged, Breedable, Loyal, Bronze, Common. Play all Arachasae from your deck.
  • Arachas Behemoth: 6 Strength, Siege, Loyal, Bronze, Rare. Spawn 1 Arachas unit(s) whenever a unit on your side absorbs strength.
  • Archgriffin: 5 Strength, Agile, Loyal, Bronze, Common. Remove any Weather effect from this unit's row (on your side of the battlefield only) and set the strength of any affected units to its original value.
  • Drowner: 7 Strength, Siege, Loyal, Bronze, Common. No Ability.
  • Earth Elemental: 6 Strength, Melee, Loyal, Silver, Epic. When removed from the battlefield, spawn 2 Lesser Earth Elemental units. Lesser Earth Elemental: 2 Strength, Melee, Token, Loyal, Silver.
  • Ekimmara: 6 Strength, Melee, Vampire, Loyal, Bronze, Rare. Destroy a non-Gold unit on your side and absorb its strength.
  • Foglet: 1 Strength, Ranged, Loyal, Bronze, Common. Immune to Fog. Play from your deck or graveyard and gain 1 strength whenever Fog is spawned. Destroy when Fog is removed.
  • Ghoul: 4 Strength, Melee, Loyal, Bronze, Rare. Remove a random unit in either graveyard from the game and add its strength to this unit.
  • Golem: 5 Strength, Melee, Loyal, Bronze, Common. When removed from the battlefield, spawn 2 Lesser Golem units on the row where this unit was. Lesser Golem - 1 Strength, Melee, Token. No Ability.
  • Griffin: 6 Strength, Siege, Loyal, Bronze, Common. Move a non-Gold unit from your opponent's graveyard to your own.
  • Ice Giant: 7 Strength, Melee, Loyal, Silver, Epic. Frost effects do not harm this unit, but instead add 7 to its strength.
  • Nekker: 3 Strength, Melee, Breedable, Loyal, Bronze, Common, Illustrations. Play all Nekkers from your Deck.
  • Nekker Warrior: 4 Strength, Melee, Loyal, Bronze, Rare. Create 2 base copies of a Bronze unit and place them randomly in your deck. (Couldn't find the official tooltip).
  • Vran Warrior: 7 Strength, Ranged, Loyal, Bronze, Common. No Ability.
  • Wild Hunt Rider: 3 Strength, Melee, Wild Hunt, Loyal, Bronze, Rare. Play all copies of this unit from your deck. Immune to Frost Effects.
  • Wild Hunt Warrior: 4 Strength, Melee, Wild Hunt, Loyal, Bronze, Common. Immune to Frost. Remove 1 strength from an opposing non-Gold unit and gain 2 strength if that unit is destroyed.
  • Wyvern: 3 Strength, Ranged, Loyal, Bronze, Common. Choose a non-Gold unit on your opponent's side of the battlefield and remove 4 strength from it.
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