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Gwent is a game where two armies lock in mortal struggle on the field of battle. The goal is to win two battles against the opponent. Wins are tallied in "half-crowns", shown to the right of each player's field strength. One half is acquired with each win, and winning both wins the entire match.

Making a Deck[]

A Gwent deck contains the following:

  • 1 Leader ability, which will determine how many provisions you have for your deck.
  • Minimum of 25 cards and you cannot go over the provision limit
  • Each card's Faction must correspond with the deck's Leader ability or be Neutral
  • For Bronze cards, a maximum of two copies of a card.
  • For Gold cards one copy each.

Beginning a Game[]

Note: "Battles" and "rounds" are synonymous and used interchangeably in the game.

At the start of a match, each player draws 10 cards from their deck. Before the match begins, players may choose to return up to three cards (two originally in The Witcher 3: Wild Hunt) in order to redraw. The maximum hand size is 10, any cards that are drawn whilst at this limit will be discarded. If you were to draw cards at the start of the next round (i.e drawing 3 cards at the beginning of round 2) but you are already at the max hand size of 10 then these draws will be converted into extra mulligans.

  • Whoever wins the previous Round will start the next Round.
  • At the beginning of the second Round, each player draws three random cards from their deck.
  • If a third Round is needed, each player draws three more random cards from their deck prior to beginning.
  • Players can mulligan 3 card from their hand at the start of any Round.

The Basics[]

  • A single turn consists of playing a card, using a Leader ability, or passing. Passing means you are done for the remainder of that battle and will not make any more plays. If both players pass, the battle ends and all units on the battlefield are sent to the Graveyard.
    • Passing is accomplished by holding the left mouse button over the "coin".
  • The field is made up of two rows: Melee and Ranged.
    • Cards can be selected by left-clicking. The corresponding row will become highlighted. Players merely left-click again to have it automatically placed. Right-clicking or clicking on another card will cancel the selection.
  • While on the Battlefield, units add their Strength values to the player's total score. At the end of the battle, the player with the highest total score wins. If both players have the same score at the end of a battle, both players lose.
    • Strength is tracked per row, and then combined in a number to the left of the "crowns".
    • If a card's strength is reduced to zero, it is sent to the player's graveyard and its strength is removed from the player's total.
  • The player that wins two out of three battles wins the match.

Notes[]

Patch changes[]

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