Order: Give 1 Charge to an allied unit. Cooldown: 2.
This ability adds 17 provisions to your deck's provisions limit.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges. Cooldown: The number of turns before an Order or Fee ability can be reused. Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.